Time Travel is a concept that has served many literary needs: a protagonist’s hopes and desires, what-if scenarios for historical events, and philosophical puzzles and paradoxes, to name a few. It’s a trope with multiple subtropes, and typically involves a futuristic machine and a scientist out to change an event in the past or prevent one in the future. TV shows from The Twilight Zone in the 60s to the current Timeless on NBC have put time travel front and center. Movie franchises have been built around it (Terminator, Back to the Future). Every sci fi writer alive today probably has a dozen or more story concepts based on time travel stuffed into a drawer.
One of Time Travel’s subtropes is what I call Magic Time Gone Wrong. Magic Time, for those who know their faerie myths, is what sets apart the magical world from ours. Whereas our time is linear, Magic Time is circular. All magic spells rely on this fact; a circle drawn in a spell is a graphic manifestation of the time’s circle. A circle has no beginning or end, thus creating a mental form of the infinite. In its most obvious manifestation, Magic Time brings us back to the elemental cycles and rhythms of the seasons, the rising and setting of the sun and moon. In linear time, birth is the beginning and death the end; in Magic Time, the two cannot be separated.
Time Travel stories that make use of Magic Time are invariably much less geared toward sci fi. Futuristic machines and evil scientists are often absent altogether, for the engine that drives the loop often can only be described in mysterious ways. These stories are rarely about historical events, but personal karma, in which the main character invariably must find their way out of the time loop that has them mercilessly trapped.
The most well-known example of this story is the engaging and popular movie Groundhog Day, starring Bill Murray as a weatherman seemingly doomed to repeat one day for the rest of his life (so popular has this movie become over time—heh heh—that “groundhog day” has entered the common vernacular to mean something happening to someone over and over again, usually with distressing consequences). Murray’s character Phil the Weatherman cannot hop into a machine and travel out of the loop; he has to feel his way out. He must undergo personal growth before he can be released from Magic Time.
Among many books for children that employ time travel, Dorian Cirrone’s recently published middle grade novel The First Last Day also relies on a time loop to provide her main character’s obstacle that doubles as a vehicle for self-discovery. Instead of a weatherman, Haleigh Adams is an eleven-year-old girl who, without realizing it, paints a picture that magically makes her live out her last day of a beach vacation over and over again. Like Phil, she has no technological way out. Her only hope is to find the instructions to the box of paints that mysteriously showed up in her backpack. Ultimately she succeeds only by perserverance, and by learning to trust her best friend, a boy she might have a crush on. By repeatedly going over the same events over and over again, she tries in subtle ways to alter reality, but nothing works until she makes a connection with her friend’s grandmother that helps her unpaint the painting and consciously choose to undue her wish for the last day of vacation to never end.
Though The First Last Day tracks Groundhog Day very closely, the main characters are quite different. Phil the Weatherman is a blasé, arrogant fool who grows so despondent he tries to commit suicide to escape the loop, only to find himself waking up yet again to the same song (“I Got You Babe”) on his clock radio. Haleigh is a bright, creative preteen who has self-image problems but otherwise is the kind of person you’d like to know. Unlike Haleigh, Phil doesn’t have a magic paintbox—his time loop ends just as mysteriously as it begins, but only after he discovers the power of love. Haleigh’s journey isn’t nearly so harrowing, but it does include a lesson in the power of letting go and accepting death. While one story is for adults and the other for grade school readers, each treats Magic Time as the power that drives personal change.